Cheeseguy

Commissions

Hi, i'm Chessyguy!a pixel art artist for the last couple of years.
i´ve been making icons, emotes, portraits, full body characters, landscapes, stages, sprites and more!
Feel free to check out my work and thank you!

Social Media

commissions i made

Commission for The VTuber Zubitooo

Custom Emotes

Custom Stickers (For a discord server)

Commission for The VTuber Akko

Custom Intro Twitch

Commission for The Vtuber Zilverk

Custom Intro Twitch

custom sprites for various projects

custom videogame trailer

custom long animation

commissions made in different styles and formats

NSFW Commission #5

Termns and conditions:

i dont' drawn:
-gore
-mechas
-ntf
-medieval cities
-large galactic ships
-no detailed or oversized vehicles
-complex cities

Work method:

rate:

my rate is $15 USD per hour and i work 6 hours from monday to friday.this method is for those jobs that do not require so much waiting time and that in my opinion, would be easy to do.for example: design and animate 3 types of trees, design a static character, make a landscape in a low pixel resolution, etc.

upon request:

this method is for those jobs that require more time for its elaboration and that because of this, may take a little longer than agreed. maybe even weeks but not exceeding 2 months in total. so the price depends on what the client asks for.for example: designing a sprite sheet of an enemy or character, making stage for video games, designing high quality characters, professional animations, etc.

Clarification:

-Depending on the complexity, quantity, and specifications of the commission, you can choose to pay a portion up front and then pay the remainder after half of the work has been completed.In the case of a short-term commission, you can choose to pay in full.

-clarify how you want you request to be.

-there no refunds

-the prices shown in the price table are the base prices and they do not include the commission that paypal asks therefore, the artist should comment on the price that she will ask for the commission.

-regarding gore, it refers to everything where dismemberment, decapitation, murder, etc. is realistic and detailed.if it is "comic" violence or violence that is not as detailed as the gore in the dead ahead: zombie warfare videogame, for example, the artist can do it without complications.

-the drawn can't be changed at the last moments if alredy started.

-once the request is finished, please at the time of sharing the png/gif. mention the author or give the respective credits.

-in case of being an request for lucrative use or for merchandise; please mention it during the development of the request To reach an agreement with the artist.

-in case you want something extra that was not present during the hiring of the commission; or that you want to add after the payment of the requested order.
It will have an extra cost regardless of whether they are small elements, frames, etc.

YOU CAN:

-choose the color palette
-send references
-choose if you want markwater
-view the progress of you request

if you want to quote for a specific order such as animations, emotes, character design, stage design, tileset, tilemaps, etc.
contact me on my reddit so i can talk about it better!

Icon

PriceSize
$5 USD32x32 px
$10 USD64x64 px
NSFW Commission #5

Portraits

PriceSize
$65 USD100x100 px
$85 USDOver 100x100 px
$125 USD128x128px
$160 USDOver 200x200 px

Full Body/Model Sheet/Sprites

The full body designs have as a measure 7 and a half heads.
In case of being a model sheet, please pass references if you already have a default design of your character.

PriceSize
$90 USD64x64 px
$120 USDOver 64x64 px
$150 USDOver 128x128 px
$180 USDOver 200x100 px
$210 USDOver 200x200 px

SPRITES

NSFW Commission #5

Landscapes/Backgrounds

PriceSize
$150 USDOver 120x120 px
$240 USDOver120x200 px
$320 USDOver 200x200 px

Artworks made by Cheeseguy

TitleFormatSizePalette Color
Cosmic GaoruIlustration116x148 pxCustom
Chichén ItzaLandscape Gif254x167 pxCustom
Dark CreaturePortrait200x241 pxEphemera
Creepy SkullPortrait158x215 pxOil 6
Realistic Pixel ArtHalf body190x233 pxCustom
Black Dahlia (Skullgirls)Half-Body173x2006 pxCustom
Landscape With JokerLandscape Gif190x118 pxMulfok62
Commemorative Art (Mexican Independence Day)Commemortive Art548x318pxGora63
Commemorative Art (Mexican Revolution)Commemortive Art659x410px31 Palette
HAPPY NEW YEAR 2023!Commemorative Art420x407pxGora63
HAPPY Halloween 2023!Commemorative Art181x213pxCustom
Pixeltober 2024 (Popular Slasher: Michael Myers)Fan art210x193 pxCustom
Xbox 360 iconsFan art64x64 pxCustom

nsfw commissions coming soon!

NSFW Commission #5

RAGNAROK ONLINE PIXEL ART:

this section is special for R.O.(pixel art) style orders.
since i have the experience (5 years of knowledge) necessary to be able to make custom orders in this style and these go from:

- custom npc's
- custom headgears
- custom avatar's
- custom mvp's
- custom accessories
- custom pet's
- and more!

CUSTOM NPC'S:

examples of customs npc's

Custom npc's have a base price of $35 USD, this is for their static design. if you want it animated and in one or different directions it would have an extra cost that you will have to specify with the artist.The base price only applies for npc's of the same size as in the previous examples, if it is a larger npc or double the size of the previous ones this will have double the base cost.

CUSTOM HEADGEAR:

The custom headgear has a base price of $90 USD, this is for your static design that contains the 8 directions (in reality are 5 directions) and if you want animated and would have an extra cost that you will have to specify with the artist.

CUSTOM AVATAR/PLAYABLE CHARACTER:

NSFW Commission #5

the custom avatars have a base price of $60 USD, since they are the same size as the custom npc's, so the base price remains the same; however if you want them animated as in the previous example and in different directions or with a mirrored action, you will have an extra cost that you will have to specify with the artist.

CUSTOMS MVP:

custom mvp's have a base price of $200-500 USD, as it depends on the size and details required for the mpv.
so this contains what they are:
Idle
Walking
Attack
Death
All with northwest and southeast directions (you can apply an image flip and you will see that they will be northwest and southwest).
And the animations offered are of a professional quality and quite good.
So the amount of frames will be determined by the artist according to the client's needs.

CUSTOM ACCESORIES:

The custom accessories range from wings, costumes, pets, etc. and have a base price of $180-350 USD (static + animated design price), since it depends on what the client needs since the accessories will be made from scratch and if you want it animated the price is already established.Each accessory or mascot will have 8 respective directions and animations (also applies to the clothing which are animations walk, idle, death, sit, etc.).
So the amount of frames will be determined by the artist according to the client's needs.

Video
Video

in this section i show the projects/videogames where i was involved

NSFW Commission #5

my contribution to this indie game was designing and animating the game's enemies:

evil tree ent

This boss from the game dungeon and ducklings is one of several bosses found in the dungeons.
its design (static, without leaves or outlines) size 223x299 px and includes the following animations:
so this contains what they are:
walking (since it’s a one-sided sprite, it can face right or left) has 10 frames.death (since it’s one-sided, it can be flipped to the right or left) has 40 frames.attack (since it’s one-sided, it can be flipped to the right or left) has 35 frames (the roots have 23 frames).

giant sewer alligator

This boss from the game dungeon and ducklings is one of several bosses found in the dungeons.
its design (static and without an outline) size 320x160 px (this is the size of the red box, excluding the canvas) and features the following animations:
walking (since it’s a one-sided sprite, it can face right or left) has 14 frames.death (since it’s one-sided, it can be flipped to the right or left) has 17 frames.attack (since it’s one-sided, it can be flipped to the right or left) has 13 frames.

This boss from the game dungeon and ducklings is one of several bosses found in the dungeons.
its design (static and without an outline) size 320x160 px (this is the size of the red box, excluding the canvas) and features the following animations:
walking (since it’s a one-sided sprite, it can face right or left) has 14 frames.death (since it’s one-sided, it can be flipped to the right or left) has 17 frames.attack (since it’s one-sided, it can be flipped to the right or left) has 13 frames.

red ghost

This enemy from the game dungeon and ducklings is one of several recurring enemies in the game.
its design (static and with outline) size 30x27px and features the following animations:
floating as the description indicates. It floats in 4 directions; each floating animation has 8 frames.death its death animation is frontal and has 12 frames.

green goblin

This enemy from the game dungeon and ducklings is one of several recurring enemies in the game.
its design (static and without outline) size 20x35px and features the following animations:
running as the description indicates. It runs in 4 directions; each running animation has 9 frames (except for the side animation).death its death animation is frontal and has 12 frames.attack Its attack is frontal and has 23 frames.

skeleton wizard and gnome

These enemies from the game dungeon and ducklings they are a several recurring enemies in the game.for the first character (the skeleton wizard), the size (including outline) is 24x41 px (front view, static).meanwhile, the second character (the gnome) has a size (including outline) of 18x29 px (front view, static).skeleton wizardwalk as the description indicates. it runs in 4 directions; each walking animation has 9 frames (except for the side animation).death its death animation is frontal and has 9 frames.attack Its attack is frontal and has 15 frames.gnomerunning as the description indicates. it runs in 4 directions; each walking animation has 8 frames.surprise reaction this animation is a special one where the gnome is startled when it sees the player and runs away; there are 4 frames in total. however, you can create a loop where the final frames can extend to more than 8 frames.death its death animation is frontal and has 9 frames.

skeleton knight and skeleton archer

These enemies from the game dungeon and ducklings they are a several recurring enemies in the game.for the first character (the skeleton knight), the size (including outline and weapons) is 33x41 px (front view, static).meanwhile, the second character (the skeleton archer) has a size (ncluding outline and weapons) of 18x29 px (front view, static).skeleton knightwalk as the description indicates. it runs in 4 directions; each walking animation has 9 frames (except for the side animation).death its death animation is frontal and has 9 frames.attack its attack animations are in 4 directions, and each animation consists of 16 frames (except for the side attack animation, which has 14 frames).skeleton archerwalk as the description indicates. it runs in 4 directions; each walking animation has 9 frames (except for the side animation).death its death animation is frontal and has 9 frames.attack its attack animations are in four directions, and each animation consists of 30 frames (except for the attack animation performed while facing away, which consists of 26 frames)

minotaur

This enemy from the game dungeon and ducklings and is something special, since it's one of the few that has more animations than the previous ones, and it's also the only one that tackles.its design (static and with outline) size 34x38px and features the following animations:walking as the description indicates. it walking in 4 directions; each running animation has 8 frames.death its death animation is frontal and has 12 frames.angry reaction as the name suggests, these are four animations in which the minotaur spots the player and gets angry; each animation consists of 8 frames.getting ready to tackle + tackle as the definition suggests, these are 4 animations in which the character prepares to tackle the player.
this animation is linked to the attack animation; and to this animation. Each animation consists of 5 frames + 5 attack frames in 4 directions.

in this section i show the projects/videogames where i was involved

my contribution to this indie game was designing and animating the game's enemies:

thea (protagonist)

this character is for the video game ninja thea 2.its design (static and without outline) size 17x32px and features the following animations:idle its animation is on the side; it only has a single side animation and has 8 frames.running its animation is on the side; it only has a single side animation and has 8 frames.attack its animation is on the side; it only has a single side animation and has 8 frames.run attack its animation is on the side; it only has a single side animation and has 8 frames.jump attack tts animation is on the side; it only has a single side animation and has 6 frames.sequence of jump, fall, and landing these are frames that, when connected, form a complete animation of a jump, fall, and landing; there are 9 frames in total (3 frames per action).wall slide its animation is on the side; it only has a single side animation and has 8 frames.sucess this is a special animation in which the main character rotates in both directions; it consists of 17 frames in total.

in this section i show the projects/videogames where i was involved

in this section i show the projects/videogames where i was involved

my contribution to this indie game was designing and animating the game's enemies:

custom npc's